首页> 外文会议>International Ergonomics Congress; 20011211-20011214; Mumbai; IN >Product Proximity Factor - A Human Interaction Based Model for Optimizing Parameters Within a Product's Design Space
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Product Proximity Factor - A Human Interaction Based Model for Optimizing Parameters Within a Product's Design Space

机译:产品邻近因素-一种基于人际互动的模型,用于优化产品设计空间内的参数

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In Industrial Design a product is approached as a set of tangible and intangible attributes that leads to user satisfaction. Untangling the tangible from the intangible attributes is done heuristically by the designer. Lack of empirical methods in modelling human - product interaction, makes it virtually impossible to validate the subjective basis of optimizing a product's design space. An absence of models makes it difficult to cognitively internalise the designing processes especially in pedagogic situations. This paper proposes a model developed from an exploratory study involving the design content of over four hundred products. The model attempts to define empirically the human-product interaction. An index for defining the intrinsic relationship between a product and its user is proposed. It is posited that such an index aids in proportioning and optimizing the aesthetic, ergonomics and functional parameters within the design space. Products having similar design mix, which is the ratio of emphasis on aesthetics, ergonomics and function are used to demarcate concentric zones around the user. These zones are intended to indicate the product's proximity to the user in terms of quality of interaction. In pedagogic situations a product's proximity to the user is evaluated by determining the likely zone it falls in. This product proximity factor is used to determine the proportion of emphasis to be accorded amongst the aesthetic, ergonomic and functional parameters that will eventually form the boundaries of the product's design space. This model was developed in the course of fulfilling a pedagogic gap while introducing the processes of design thinking amongst students of product design. The model aids in better understanding of the intuitive and subjective nature of visualising and conceptualising.
机译:在工业设计中,将产品视为一组有形和无形的属性,从而导致用户满意。设计师通过试探性方法将有形属性与无形属性解开。人与产品交互建模中缺乏经验方法,因此几乎不可能验证优化产品设计空间的主观基础。缺少模型使得很难在认知上内化设计过程,特别是在教学环境中。本文提出了一个探索性研究模型,该模型涉及四百多种产品的设计内容。该模型尝试根据经验定义人与产品之间的互动。提出了一种用于定义产品与其用户之间的固有关系的索引。假定这种指数有助于在设计空间内按比例分配和优化美学,人体工程学和功能参数。具有相似设计组合的产品(即强调美观,人机工程学和功能的比率)用于划分用户周围的同心区域。这些区域旨在根据交互质量指示产品与用户的接近程度。在教学方法中,通过确定产品可能落入的区域来评估产品与用户的接近度。该产品接近度因子用于确定在美学,人体工程学和功能参数之间应被赋予的强调比例,这些参数最终将形成产品的边界。产品的设计空间。该模型是在填补教学空白的同时,向产品设计专业的学生介绍设计思维的过程而开发的。该模型有助于更好地理解可视化和概念化的直观性和主观性。

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