首页> 外文会议>International Symposium on Computer and Information Sciences(ISCIS 2004); 20041027-29; Kemer-Antalya(TR) >An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes
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An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes

机译:基于利用多个硬件加速遮挡查询动态场景的遮挡剔除方法

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摘要

Occlusion culling has been studied extensively in computer graphics for years. In this paper, an occlusion culling approach based on exploiting multiple hardware-accelerated occlusion queries using the concept of eye-siding number for dynamic scene is proposed. Organizing the regular grid with overlapping voxels for the scene as an octree-like hierarchy, the actual position of dynamical objects can be updated efficiently. Based on the eye-siding number, the nodes occlusion front-to-back order enumeration can be done efficiently and the number of parallelizable occlusion queries for nodes in the hierarchy while traversing can be maximized efficiently and effectively. As experimental results shown, for all frames of the test walk-through in a dynamical environment, our approach does improve the overall performance.
机译:遮挡剔除已在计算机图形学中进行了广泛的研究多年。本文提出了一种基于眼动次数的动态场景,利用多个硬件加速的遮挡查询的遮挡剔除方法。将具有重叠体素的规则网格组织为场景,就像八叉树一样,可以有效地更新动态对象的实际位置。基于眼旁的数目,可以高效地完成节点遮挡的从前到后顺序枚举,并且可以在遍历时有效地最大化层次结构中节点的可并行化遮挡查询的数量。如实验结果所示,对于动态环境中的所有测试演练而言,我们的方法确实可以改善整体性能。

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