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Modelling Role-Playing Games Using PEPA Nets

机译:使用PEPA网络为角色扮演游戏建模

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摘要

We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex distributed application programming problem which has many inherent communication and synchronisation complexities which are subtle to model accurately. We put forward the position that a high-level performance modelling language is well-suited to such a task. The structure of the model and the performance index which is most significant for the problem match well a solution method which has previously been applied in Petri net modelling. We apply this method to a PEPA net model for the first time in this paper.
机译:我们以PEPA网络建模语言表示了一个分布式多玩家游戏的性能建模案例研究。案例研究提供了一个现代复杂的分布式应用程序编程问题,该问题具有许多固有的通信和同步复杂性,这些复杂性很难精确建模。我们提出了这样一种立场,即高级性能建模语言非常适合此类任务。该模型的结构和对该问题最重要的性能指标与以前在Petri网建模中应用的一种解决方法很好地匹配。本文首次将这种方法应用于PEPA网络模型。

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