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Triangle Propagation for Mass-Spring Chain Algorithm

机译:质点-弹簧链算法的三角形传播

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摘要

The paper proposes some major modifications on the mass-spring chain algorithm. The original algorithm takes into account individual springs of the 3 D lattice representing a deformable object and deforms springs. In this proposed version, deformation algorithm loops through triangles of the 3 D mesh and performs deformation. Two additional improvements are also provided: A new formula, which produces smooth deformations, is used for deformation calculation. A simple and fast algorithm for crossing test in order to avoid vertex penetration is also employed. Modified mass-spring chain algorithm is used in several applications and is compared against the original algorithm. The proposed method is faster than the original algorithm and suitable for deformation simulations in virtual realty applications where real time performance is required.
机译:本文提出了对质量弹簧链算法的一些重大修改。原始算法考虑了代表可变形对象的3D晶格的各个弹簧并使弹簧变形。在此提议的版本中,变形算法遍历3D网格的三角形并执行变形。还提供了另外两个改进:产生平滑变形的新公式用于变形计算。为了避免顶点渗透,还采用了一种简单快速的交叉测试算法。改进的质量弹簧链算法已在多种应用中使用,并与原始算法进行了比较。所提出的方法比原始算法更快,并且适合于需要实时性能的虚拟现实应用中的变形仿真。

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