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Through-the-Lens Cinematography

机译:镜头摄影

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This article presents an extension of the Through-the-Lens Camera Control approach proposed by Gleicher and Witkin. It first provides a higher means of control on the camera by using virtual composition primitives and second offers a means for through-the-lens interaction with both the location of the objects in the scene and the lighting. By setting properties on the composition primitives, users convey constraints to enforce the positioning of the camera, the objects and the lights directly through the lens. The paper presents how to express all three problems of indirect camera, object and light interaction in a consistent way and provides some first results. The solving techniques rely on the expression of the image Jacobian coupled with a constrained optimizer based on Quadratic Programming. The Jacobian expresses the relation between the user input and the possible degrees of freedom on the entity to manipulate; in order to avoid solving failures that are delicate to manage in user interfaces, we propose a mass-spring interaction model. As a result, the user should be able concentrate on higher level properties such as composition, balance and unity through a natural and effective interaction process.
机译:本文介绍了由Gleicher和Witkin提出的“通过镜头控制”方法的扩展。首先,它通过使用虚拟构图基元在相机上提供了更高的控制方式;其次,它提供了一种与场景中物体的位置和照明两者通过镜头交互的方式。通过在合成图元上设置属性,用户可以传达约束条件,以直接通过镜头实施相机,物体和灯光的定位。本文介绍了如何以一致的方式表达间接相机,物体和灯光交互的所有三个问题,并提供了一些初步结果。求解技术依赖于图像雅可比表达式的表达,再加上基于二次规划的约束优化器。雅可比行列式表示用户输入与要操纵的实体可能的自由度之间的关系;为了避免解决在用户界面中难以管理的故障,我们提出了质量弹簧交互模型。结果,用户应该能够通过自然有效的交互过程专注于更高层次的属性,例如成分,平衡和统一。

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