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User-Centered Design Proposals for Prototyping Haptic User Interfaces

机译:用于触觉用户界面原型的以用户为中心的设计建议

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摘要

The range of applications for haptic user interfaces is wide, but although haptics offer unique qualities to user interfaces, the rate of adoption and implementation of haptics in commercialized products is relatively low. The challenges of building low-cost flexible prototypes with haptics in the early stages of product development are believed to be a contributing factor to this. This paper addresses these specific challenges in relation to the user-centered design process. A case where prototypes were used in the early project stage is presented as an example of possibilities of prototyping haptic feedback. Finally, general recommendations for how to prototype haptic user interfaces that support both technological development and usability are listed. These are comprised by: 1) Build on the tradition of user-centered design, 2) Prototype from day one, 3) Substitute technology, 4) Build several different prototypes, 5) Develop a vocabulary, 6) Stick with the heuristics. These recommendations can contribute to a better understanding of how haptics can be handled in the design process as well as guide future haptic research.
机译:触觉用户界面的应用范围很广,但是尽管触觉为用户界面提供了独特的品质,但是在商业化产品中触觉的采用率和实现率相对较低。在产品开发的早期阶段,用触觉器构建低成本的灵活原型的挑战被认为是造成这种情况的因素。本文针对与以用户为中心的设计过程相关的这些具体挑战。提出了在项目早期阶段使用原型的情况,作为对触觉反馈进行原型制作的示例。最后,列出了有关如何为支持技术开发和可用性的触觉用户界面制作原型的一般建议。这些内容包括:1)建立在以用户为中心的设计传统上,2)从第一天开始的原型,3)替代技术,4)构建几个不同的原型,5)开发词汇,6)坚持启发式。这些建议有助于更好地理解在设计过程中如何处理触觉,并指导将来的触觉研究。

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