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Playing with Fire: User-Centered Design of Wearable Computing for Emergency Response

机译:玩火:以用户为中心的可穿戴计算应急设计

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This paper presents an approach of using game-like techniques to engage firemen from the Paris Fire Brigade into a participatory design process of wearable computing for emergency response. The approach is motivated by explaining the specific difficulties of the domain and technology and by explaining how to address them in a user-centered design approach featuring multiple prototyping steps. A multiplayer virtual reality computer game is one of these techniques. The paper shows how the design of the computer game is informed and validated by other techniques and how it can be used successfully to simulate certain characteristics of the domain and the technologies that are relevant for design. As such we present it as a tool to mediate and facilitate the collaboration of technology providers and users, empowering end-users to leverage their domain expertise to explore, assess and design well-fitting solutions in a creative, reflective and enjoyable collaborative process.
机译:本文提出了一种使用类游戏技术的方法,让巴黎消防队的消防员参与到可穿戴计算的参与式设计过程中,以进行应急响应。通过解释领域和技术的特定困难并解释如何以具有多个原型步骤的以用户为中心的设计方法来解决这些问题,从而激发了该方法的动机。多人虚拟现实计算机游戏是这些技术之一。本文展示了如何通过其他技术来告知和验证计算机游戏的设计,以及如何将其成功用于模拟领域的某些特征以及与设计相关的技术。因此,我们将其作为调解和促进技术提供商与用户协作的工具,使最终用户能够利用他们的领域专业知识,以创造性,反思性和令人愉快的协作过程来探索,评估和设计合适的解决方案。

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