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Testing Touch: Emulators vs. Devices

机译:测试触摸:仿真器与设备

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摘要

Conducting usability tests is a time and resource intensive process. The ability to do remote testing significantly reduces the cost associated with testing while still providing rich feedback. However, mobile touch interfaces provide a unique challenge for remote testers. This paper compares the results of testing an application on a mobile touch device (the iPod Touch) and an emulator using a between subject test. In it, we examine the differences in time on task, usability issues discovered, and task completion. Results suggest that emulators can be used to detect some but not all usability issues and that they may provide some false positives as well. Further research is required to separate issues with the emulator vs. device from the remote vs. in-person test environment.
机译:进行可用性测试是一个时间和资源密集的过程。进行远程测试的能力大大降低了与测试相关的成本,同时仍然提供了丰富的反馈。但是,移动触摸界面为远程测试人员带来了独特的挑战。本文比较了使用主题间测试在移动触摸设备(iPod Touch)和仿真器上测试应用程序的结果。在其中,我们检查了在时间,发现的可用性问题和任务完成方面的时间差异。结果表明,模拟器可用于检测一些但不是全部的可用性问题,并且它们还可能提供一些误报。需要进一步研究以将仿真器与设备的问题与远程与面对面的测试环境分开。

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