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MEMS-based disk buffer for streaming media servers

机译:用于流媒体服务器的基于MEMS的磁盘缓冲区

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The performance of streaming media servers has been limited due to the dual requirements of high throughput and low memory use. Although disk throughput has been enjoying a 40% annual increase, slower improvements in disk access times necessitate the use of large DRAM buffers to improve the overall streaming throughput. MEMS-based storage is an exciting new technology that promises to bridge the widening performance gap between DRAM and disk-drives in the memory hierarchy. We explore the impact of integrating these devices into the memory hierarchy on the class of streaming media applications. We evaluate the use of MEMS-based storage for buffering and caching streaming data. We also show how a bank of k MEMS devices can be managed in either configuration and that they can provide a k-fold improvement in both throughput and access latency. An extensive analytical study shows that using MEMS storage can reduce the buffering cost and improve the throughput of streaming servers significantly.
机译:由于高吞吐量和低内存使用的双重要求,流媒体服务器的性能受到了限制。尽管磁盘吞吐量一直以每年40%的速度增长,但是磁盘访问时间的较慢改善需要使用大型DRAM缓冲区来提高整体流吞吐量。基于MEMS的存储是一项令人兴奋的新技术,有望弥合DRAM和磁盘驱动器在存储层次结构中不断扩大的性能差距。我们探讨了将这些设备集成到内存层次结构中对流媒体应用程序类别的影响。我们评估了基于MEMS的存储用于缓冲和缓存流数据的使用。我们还展示了如何在任一配置中管理k个MEMS设备,以及它们可以在吞吐量和访问延迟方面提供k倍的改进。广泛的分析研究表明,使用MEMS存储可以降低缓冲成本,并显着提高流服务器的吞吐量。

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