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A quick prototyping approach to educational software development - the hypermedia experience

机译:教育软件开发的快速原型制作方法-超媒体体验

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This paper introduces and demonstrates a quick prototyping approach which follows the software engineering principles in the development of an educational software called "The Match-Maker", a game for learning new words. "The Match-Maker" is developed in the HyperCard environment on the Macintosh computer. The scripting language used is HyperTalk. The flexibility of rapid prototyping using hypermedia is identified. Software engineering principles involved in various development stages are presented. Good programming styles and design principles which can easily be implemented in the hypermedia environment are also discussed.
机译:本文介绍并演示了一种快速原型制作方法,该方法遵循了软件工程原理,用于开发名为“ The Match-Maker”的学习软件,这是一种学习新单词的游戏。 “ Match-Maker”是在Macintosh计算机上的HyperCard环境中开发的。使用的脚本语言是HyperTalk。确定了使用超媒体进行快速原型制作的灵活性。介绍了各个开发阶段所涉及的软件工程原理。还讨论了可以在超媒体环境中轻松实现的良好编程风格和设计原理。

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