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The coming revolution in entertainment software

机译:娱乐软件即将到来的革命

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After years of development, computer games have settled down to a predictable style. However, a variety of factors are now converging that will trigger dramatic changes in the medium: better hardware, a mass market, a new class of developers, and stagnancy of the old type of software. Computer games will shift away from nerdy, intellectualized spectacles and towards a more character-based style that appeals to a wider audience. Before this can happen, however, three fundamental technological hurdles must be jumped: (1) artificial personality; (2) the modelling of the human face; and (3) a language of emotional expression that allows the player of the game to interact with the other characters in an emotionally meaningful manner.
机译:经过多年的发展,计算机游戏已定型为可预测的风格。但是,各种因素正在融合,这将引发媒体的巨大变化:更好的硬件,大量的市场,新的开发人员类别以及旧软件的停滞状态。电脑游戏将从讨厌的,智能化的眼镜转向更具角色风格的风格,以吸引更多的观众。但是,在此之前,必须克服三个基本的技术障碍:(1)人为的人格; (2)人脸的造型; (3)一种情感表达语言,它允许游戏玩家以情感上有意义的方式与其他角色互动。

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