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An efficient wavelet-based compression method for volume rendering

机译:一种高效的基于小波的体积渲染压缩方法

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Since volume rendering needs a lot of computation time and memory space, many researches have been suggested for accelerating rendering or reducing data size using compression techniques. However, there is little progress in a research for accomplishing these goals. This paper presents an efficient wavelet-based compression method providing fast visualization of large volume data, which is divided into individual blocks with regular resolution. Wavelet transformed block is runlength encoded in accordance with the reconstruction order resulting in a fairly good compression ratio and fast reconstruction. A cache data structure is designed to speed up the reconstruction, and an adaptive compression scheme is proposed to produce a higher quality rendered image. The compression method proposed here is combined with several accelerated volume rendering algorithms, such as brute-force volume rendering with min-max table and Lacroute's shear-warp factorization. Experimental results have shown the space requirement to be about 1/27 and the rendering time to be about 3 seconds for 512/spl times/512/spl times/512 data sets while preserving the quality of an image much like using the original data.
机译:由于体绘制需要大量的计算时间和存储空间,因此提出了许多研究来使用压缩技术来加快绘制速度或减小数据大小。但是,在实现这些目标的研究中几乎没有进展。本文提出了一种有效的基于小波的压缩方法,可快速可视化大容量数据,该数据被分成具有常规分辨率的单个块。根据重构顺序对小波变换的块进行游程长度编码,从而导致相当好的压缩率和快速的重构。设计了高速缓存数据结构以加快重建速度,并提出了一种自适应压缩方案来生成更高质量的渲染图像。这里提出的压缩方法与几种加速的体积渲染算法相结合,例如具有min-max表的蛮力体积渲染和Lacroute的剪切翘曲分解。实验结果表明,对于512 / spl次/ 512 / spl次/ 512个数据集,空间要求约为1/27,渲染时间约为3秒,同时保留图像质量,就像使用原始数据一样。

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