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Game-theoretic approach to placement problems of rectilinear blocks solution of rectilinear jigsaw puzzle

机译:线性拼图难题解决方法的博弈论方法

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In this paper, a rectilinear jigsaw puzzle is taken up as a specialized placement problem such that it has at least one solution of placement, but not so many in general. In order to solve this problem, instead of adopting the well known iterative method, a new game-theoretic algorithm is developed by translating the problem to a checkmate problem of a game analogous to chess or shogi. It is proved by numerical experiments that this works well with good efficiency.
机译:在本文中,线性拼图游戏被当作一种特殊的放置问题,因此它至少具有一个放置的解决方案,但通常没有那么多解决方案。为了解决该问题,代替采用公知的迭代方法,通过将问题转化为类似于国际象棋或将棋的游戏的将死问题来开发新的博弈论算法。数值实验证明,该方法效果很好。

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