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FRAMES: Software tools for modeling, rendering and animation of 3D scenes

机译:框架:用于3D场景建模,渲染和动画制作的软件工具

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FRAMES is a set of flexible software tools, developed for the UNIX programming environment, that can be used to generate images and animation of 3D scenes. In FRAMES, each stage of the image-rendering pipeline is assigned to a UNIX System filter. The following is a typical FRAMES pipe sequence where each filter performs a task implied by its name:cat scene.frm|euclid|mover|shade|camera|abufFRAMES was designed to be easy to use, to permit flexible experimentation with new ideas in image rendering and geometric modeling, to allow distribution of different parts of the rendering pipeline to different processors, and to specify images in a common format for display on a variety of devices.The user communicates with FRAMES via a command language. This language is extended whenever a software developer needs to incorporate a new idea into the system by adding new commands. Data flowing through the pipeline is modified by a collection of filter programs and passed through the pipe in text or binary format.The modular and pipe-based nature of FRAMES allows for multi/parallel processor implementations and device independence. FRAMES has generated images on a local-area network of minicomputers (each filter runs on a different processor) and on a 64-processor hypercube machine (one filter runs on 64 processors). Applications of FRAMES have ranged from reconstruction of neurons from serial sections to rendering of antialiased octree objects with subpixel detail.
机译:FRAMES是为UNIX编程环境开发的一组灵活的软件工具,可用于生成3D场景的图像和动画。在FRAMES中,图像渲染管道的每个阶段都分配给UNIX系统过滤器。以下是典型的FRAMES管道序列,其中每个过滤器执行其名称所隐含的任务:cat scene.frm | euclid | mover | shade | camera | abufFRAMES设计为易于使用,可以灵活地尝试图像中的新思想渲染和几何建模,以允许将渲染管线的不同部分分配给不同的处理器,并以通用格式指定图像以显示在各种设备上。用户通过命令语言与FRAMES进行通信。每当软件开发人员需要通过添加新命令将新想法整合到系统中时,都会扩展该语言。流经管道的数据由一系列过滤器程序进行修改,然后以文本或二进制格式通过管道。FRAMES的模块化和基于管道的特性允许多/并行处理器实现和设备独立性。 FRAMES已在小型计算机的局域网(每个过滤器在不同的处理器上运行)和64处理器的超立方体计算机(一个过滤器在64个处理器上运行)上生成图像。 FRAMES的应用范围很广,从重建神经元到从连续切片到渲染具有亚像素细节的抗锯齿八叉树物体。

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