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Composing Finite State Transducers on GPUs

机译:在GPU上编写有限状态传感器

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摘要

Weighted finite state transducers (FSTs) are frequently used in language processing to handle tasks such as part-of-speech tagging and speech recognition. There has been previous work using multiple CPU cores to accelerate finite state algorithms, but limited attention has been given to parallel graphics processing unit (GPU) implementations. In this paper, we introduce the first (to our knowledge) GPU implementation of the FST composition operation, and we also discuss the optimizations used to achieve the best performance on this architecture. We show that our approach obtains speedups of up to 6× over our serial implementation and 4.5× over OpenFST.
机译:加权有限状态传感器(FST)经常用于语言处理,以处理诸如语音份额和语音识别之类的任务。以前的工作使用多个CPU核心来加速有限状态算法,但已经对并行图形处理单元(GPU)实现的有限关注。在本文中,我们介绍了FST组成操作的第一个(对我们的知识)GPU实现,我们还讨论了用于在此架构上实现最佳性能的优化。我们表明我们的方法在我们的串行实现中获得了高达6倍的加速度,4.5倍超过OpenFST。

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