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Course Concept Expansion in MOOCs with External Knowledge and Interactive Game

机译:课程概念扩展在Moocs与外部知识和互动游戏

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As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not effectively expand course concepts in complex MOOC environments. In this paper, we first build a novel boundary during searching for new concepts via external knowledge base and then utilize heterogeneous features to verify the high-quality results. In addition, to involve human efforts in our model, we design an interactive optimization mechanism based on a game. Our experiments on the four datasets from Coursera~1 and XuetangX~2 show that the proposed method achieves significant improve-ments(+0.19 by MAP) over existing methods. The source code~3 and datasets~4 have been published.
机译:随着大规模开放的在线课程(MOOCS)变得越来越受欢迎,很高兴自动为MooC用户提供课外知识。患有语义漂移和缺乏知识指导,现有方法不能有效地扩展复杂的MOOC环境中的课程概念。在本文中,我们首先通过外部知识库搜索新概念,然后利用异构特征来验证高质量结果。此外,要涉及我们模型中的人力努力,我们设计了基于游戏的交互式优化机制。我们对来自Coursera〜1和XueTangx〜2的四个数据集的实验表明,该方法通过现有方法实现了显着的改进(+0.19)。发布了源代码〜3和数据集〜4。

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