首页> 外文会议>HCI international 2009;International conference on human-computer interaction >Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks
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Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks

机译:3D虚拟商店界面中老年人的商品查找和定位:分类和地标的影响

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The internet 3D virtual store has received wide attention from researchers and practitioners due to the fact that it is one of the most killing applications customers can feel in a real shopping environment and possihly increase satisfaction. Though numerous studies have been performed on various issues of the internet store, some research issues relating to the spatial cognition of the elderly when immersed in a 3D virtual store still await further empirical investigation. The objective of this study was to examine how elderly users acquire spatial cognition in an on-screen virtual store. Specifically, the impact of presence and absence of goods-classification on the acquisition of route and survey knowledge was examined. Since landmarks are associated with both route and survey knowledge, we expected to observe the impact of different types of landmarks with both presence and absence of goods-classification. The experimental results indicated that the presence of goods-classification was more important in constructing route knowledge than in absence, and the time of duration of goods-finding would be shorter. However, we also found that the measuring scores of survey knowledge in presence of goods-classification were not significantly larger than in absence. In addition, the measuring scores of route knowledge were the largest and the time of duration of goods-finding was shorter while the presence of goods-classification combined with landmark in the type of alphanumeric + 2D picture + 3D object. Simultaneously, it could be found in absence of goods-classification. Therefore, while the goods-classification is absent, the landmarks could be seemed as redundant codes for goods-finding in 3D virtual store.
机译:互联网3D虚拟商店已成为研究人员和实践者的广泛关注,因为它是客户在真实的购物环境中可以感觉到的最致命的应用程序之一,并且可以提高满意度。尽管已经对互联网商店的各种问题进行了大量研究,但是与沉浸在3D虚拟商店中的老年人的空间认知有关的一些研究问题仍在等待进一步的实证研究。这项研究的目的是研究老年用户如何在屏幕上的虚拟商店中获得空间认知。具体来说,研究了存在和不存在商品分类对获取路线和调查知识的影响。由于地标与路线和调查知识都相关,因此我们希望观察存在和不存在商品分类的不同类型地标的影响。实验结果表明,商品分类的存在比不存在商品的分类更重要,并且商品寻找的时间会更短。但是,我们还发现,在存在商品分类的情况下,调查知识的测量得分不会显着高于在没有商品分类的情况下。此外,路线知识的测量分数最高,查找商品的时间较短,而同时存在字母数字+ 2D图片+ 3D对象类型的商品分类与地标相结合的情况。同时,可以在没有商品分类的情况下找到它。因此,尽管没有商品分类,但地标可能被视为3D虚拟商店中商品查找的冗余代码。

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