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A method for generating large-scale terrain based on image set

机译:一种基于图像集的大尺度地形生成方法

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Large-scale virtual terrain has broadly been used in many fields, such as battlefield simulation, video game, films, GIS etc. Based on analyzing existing algorithms of creating virtual terrains, this paper presents a novel algorithm to synthesize large-scale virtual terrain from an image set. Firstly, many realistic terrain-blocks are generated by processing images properly. Then, based on definition of radial weight matrix, a large-scale terrain is synthesized by stitching the terrain-blocks. As long as user selects images and design distribution of the images, a whole and realistic large-scale terrain can be created automatically. At the same time, the algorithm allows user to control the generated terrain by adjusting the distribution of image and other parameters. The experiment results show that the algorithm can generate terrains with various scales and styles, fast and effectively.
机译:大规模虚拟地形已广泛应用于战场模拟,视频游戏,电影,GIS等许多领域。在分析现有创建虚拟地形的算法的基础上,提出了一种新的算法,可以从中合成大型虚拟地形。图像集。首先,通过正确处理图像可以生成许多现实的地形块。然后,基于径向权重矩阵的定义,通过拼接地形块来合成大规模地形。只要用户选择图像并设计图像分布,就可以自动创建整个现实的大规模地形。同时,该算法允许用户通过调整图像和其他参数的分布来控制生成的地形。实验结果表明,该算法能够快速有效地生成各种尺度和样式的地形。

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