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The Multi-Agent Interaction Model of Marshalling-scheduling freight trains based on Game Theory

机译:基于博弈的编组调度货运列车多智能体交互模型

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In this paper, According to the marshalling-scheduling nature and features of freight trains, using GMAIM as the prototype, the author makes further research on the multi-agent game collaboration applied in marshalling-scheduling area. Through the analysis of marshalling-scheduling work process,the marshalling-scheduling agent structure is determined, the marshalling-scheduling game-based conception model is established in a form of 4-element-group, and the corresponding game-based scheduling algorithm is designed. In view of the model, the author offers an evaluation quantitative formula of marshallingscheduling coordination degree with the "macro scheduling entropy" as an indicator.
机译:本文根据货运列车编组调度的性质和特点,以GMAIM为原型,对在编组调度领域中应用的多Agent游戏协同作了进一步的研究。通过对编组调度工作过程的分析,确定了编组调度主体结构,以4元组的形式建立了基于编组游戏的概念模型,并设计了相应的基于游戏的调度算法。 。针对该模型,作者以“宏调度熵”为指标,提出了编组调度协调度的评估定量公式。

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