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Reflections on user-centered and technology-centered issues in a digital game design process: An approach to bridge the digital divide

机译:关于数字游戏设计过程中以用户为中心和以技术为中心的问题的思考:弥合数字鸿沟的方法

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Researchers and game publishers consistently argue digital divide between urban and rural digital gamers in India is due to the lack of affordable and accessible technologies. In this paper, we put forward two perspectives of bridging digital divide in terms of gaming experiences namely technology and cultural perspectives. We are highlighting the potential of several existing technologies in enhancing the gaming experiences of rural and semi-urban populations of India. In addition, we also emphasize on the importance of cultural differences in designing the delivery content for the digital games. We argue that the widely discussed digital divide can be mitigated by considering both technological aspects and cross-cultural aspects of the target users.
机译:研究人员和游戏发行商一直认为,印度城乡数字游戏玩家之间的数字鸿沟是由于缺乏可负担和可访问的技术。在本文中,我们从游戏体验的角度提出了弥合数字鸿沟的两种观点,即技术和文化观点。我们正在强调几种现有技术在增强印度农村和半城市人口的游戏体验方面的潜力。此外,我们还强调在设计数字游戏交付内容时文化差异的重要性。我们认为,可以通过同时考虑目标用户的技术方面和跨文化方面来缓解广泛讨论的数字鸿沟。

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