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CyberKids: video game for raising cyber security awareness in children

机译:Cyber​​ Kids:用于在儿童中提高网络安全意识的视频游戏

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In most countries, a large percentage of children between the ages of eight and thirteen have access to a mobile device at home, where monitoring and supervision by a trusted adult is not enough, so statistics on children victimized by bullying and damage to the integrity of their personal data have been increasing considerably.In this work, we design and develop a serious game, a playful application that integrates and delivers educational content on cybersecurity to users aged 8 to 12 years, allowing them to have basic ideas about the responsibilities that the use of current technologies entails. The contents raise awareness about the use of strong passwords and vulnerabilities identification through gamification techniques to ensure both learning and entertainment.
机译:在大多数国家,八岁和十三岁之间的大量儿童可以在家里访问移动设备,其中由可信赖的成年人监测和监督是不够的,因此对欺凌和廉正损害的儿童统计数据他们的个人数据一直在增加。在这项工作中,我们设计和开发了一个严肃的游戏,这是一项俏皮的申请,可以将网络安全的网络安全融为一至12岁的网络安全,允许他们对此的基本思路进行贡献使用当前的技术需要。内容提高了对利用强密码和漏洞的认识,通过游戏技术来确保学习和娱乐。

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