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Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality

机译:给我一只手:探索虚拟现实中的双向互动体实相互作用

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Virtual reality (VR) systems have been increasingly used in recent years in various domains, such as education and training. Presence, which can be described as ‘the sense of being there’ is one of the most important user experience aspects in VR. There are several components, which may affect the level of presence, such as interaction, visual fidelity, and auditory cues. In recent years, a significant effort has been put into increasing the sense of presence in VR. This study focuses on improving user experience in VR by increasing presence through increased interaction fidelity and enhanced illusions. Interaction in real life includes mutual and bidirectional encounters between two or more individuals through shared tangible objects. However, the majority of VR interaction to date has been unidirectional. This research aims to bridge this gap by enabling bidirectional mutual tangible embodied interactions between human users and virtual characters in world-fixed VR through real-virtual shared objects that extend from virtual world into the real world. I hypothesize that the proposed novel interaction will shrink the boundary between the real and virtual worlds (through virtual characters that affect the physical world), increase the seamlessness of the VR system (enhance the illusion) and the fidelity of interaction, and increase the level of presence and social presence, enjoyment and engagement. This paper includes the motivation, design and development details of the proposed novel world-fixed VR system along with future directions.
机译:近年来,虚拟现实(VR)系统在各个领域越来越多地使用,例如教育和培训。可以被描述为“存在的感觉”是VR中最重要的用户体验方面之一。有几个组件可能影响存在的存在水平,例如互动,视觉保真度和听觉线索。近年来,一项重大努力取得了越来越多的努力。本研究专注于通过增加相互作用富力度和增强的幻想来提高VR中的用户体验。现实生活中的互动包括通过共享有形对象的两个或更多个体之间的相互和双向遭遇。但是,大多数VR互动到达日期已经是单向的。本研究旨在通过在世界固定的VR中启用人类用户和虚拟字符之间的双向相互切实体现的相互作用,通过从虚拟世界扩展到现实世界的真实虚拟共享对象来实现这种差距。我假设所提出的新颖互动将缩小真实世界和虚拟世界之间的边界(通过影响物理世界的虚拟角色),增加VR系统的无缝性(增强错觉)和相互作用的保真度,并增加水平存在和社会存在,享受和参与。本文包括拟议的新颖世界固定VR系统的动机,设计和开发细节以及未来的方向。

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