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Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System

机译:真实空间共享娱乐系统中的“信使游戏”通信的效果

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Recently, e-learning has become widely used. We have already developed an edutainment system named GOSAL (GOkko-asobi Supporting system for Active Learning) in which we introduce distinctive CG characters and communication support functions to enhance user communication for group work. We also confirmed that an element of make-believe play promotes the utterance of users. In this study, we evaluated the effectiveness of the system through an experiment in comparison with real group work, and confirmed the effectiveness for creative and laugh-filled learning.
机译:最近,电子学习已被广​​泛使用。我们已经开发了一个名为GOSAL(用于主动学习的GOkko-asobi支持系统)的娱乐系统,在该系统中,我们引入了独特的CG字符和通信支持功能,以增强用户在小组工作中的沟通。我们还确认,假冒游戏的元素会促进用户的话语权。在这项研究中,我们通过实验与真实小组工作进行了比较,评估了该系统的有效性,并确认了创造性和充满笑容的学习的有效性。

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