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Introducing Affect into Competitive Game Play

机译:引入竞争游戏的影响

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摘要

A dynamic notion of affect (degree of satisfaction) that an agent acquires in competitive iterated game play is developed. Simulated play against both a random environment and a competitor agent is used to study the impact of affect on game playing strategies. For definiteness, the formulation is framed in terms of stock trading. Comments on how affect in game play informs a notion of consciousness along with simulations are given.
机译:制定了代理商在竞争性迭代游戏中获取的受影响的动态概念(满意度)。模拟对阵随机环境和竞争对手的竞争,用于研究影响对游戏竞标策略的影响。对于明确的情况,制定在股票交易方面是框架。提出了对游戏玩法的影响如何通知意识概念以及模拟的概念。

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