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Assessing game experience: Heart rate variability, in-game behavior and self-report measures

机译:评估游戏体验:心率变异性,游戏中行为和自我报告措施

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Assessing game experience by means of recordings of physiological reactions elicited during game play is a technique that has gained popularity in recent years in the field of digital games research. However, since physiological signals are typically linked to several psychological processes, the use of some measures such as cardiac activity or heart rate (HR) remains problematic. The goal of the present study is to investigate to what extent game logs and self-report measures of game experience have a predictive value for heart rate variability during game play. Our results showed that the accurate registration of in-game behaviors by means of game logs carries the potential of providing richer information for the interpretation of variations in cardiac activity than only post-hoc self-report measures.
机译:通过记录在玩游戏期间引起的生理反应来评估游戏体验是近年来在数字游戏研究领域中变得流行的一种技术。但是,由于生理信号通常与几个心理过程有关,因此使用某些措施(例如心活动或心率(HR))仍然存在问题。本研究的目的是调查游戏记录和游戏体验的自我报告测评对游戏过程中心率变异性具有预测价值的程度。我们的结果表明,通过游戏日志准确记录游戏中行为的潜力,比仅是事后自我报告措施,更可能提供丰富的信息来解释心脏活动的变化。

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