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Immersive Multi-user Decision Training Games with ARLearn

机译:使用ARLearn的沉浸式多用户决策培训游戏

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Serious gaming approaches so far focus mainly on skill development, motivational aspects or providing immersive learning situations. Little work has been reported to foster awareness and decision competencies in complex decision situations involving incomplete information and multiple stakeholders. We address this issue exploring the technical requirements and possibilities to design games for such situations in three case studies: a hostage taking situation, a multi-stakeholder logistics case, and a health-care related emergency case. To implement the games, we use a multi-user enabled mobile game development platform (ARLearn). We describe the underlying real world situations and educational challenges and analyse how these are reflected in the ARLearn games realized. Based on these cases we propose a way to increase the immersiveness of mobile learning games.
机译:到目前为止,严肃的游戏方法主要集中在技能发展,动机方面或提供沉浸式学习情况。据报道,在涉及不完整信息和多个利益相关者的复杂决策情况下,很少有工作可以提高意识和决策能力。我们通过三个案例研究来探讨此问题,探讨针对此类情况设计游戏的技术要求和可能性:劫持人质,多方利益相关者后勤案例以及与医疗相关的紧急情况。为了实现游戏,我们使用了支持多用户的手机游戏开发平台(ARLearn)。我们描述了潜在的现实世界情况和教育挑战,并分析了它们如何在已实现的ARLearn游戏中得到反映。基于这些案例,我们提出了一种提高移动学习游戏的沉浸性的方法。

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