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Caching and capacity allocation game in self-managed content provider networks

机译:自我管理的内容提供商网络中的缓存和容量分配游戏

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In this paper we study the problem of distributed cache management in a self-managed network. We consider a set of autonomously operating edge routers, providing the wide-area connectivity for a local network. Each local network is equipped with a caching server, capable of storing copies of data objects. Objects can be either accessed from a special publisher server, or from any other cache that contains a copy. It is assumed that all data transmissions are carried trough links of limited bandwidth capacity. The problem consists of jointly deciding on the contents of all cache servers and setting appropriate transmission rates, so as the value of network utility is maximized. Due to the distributed nature of the considered system, we employ a game-theoretic analysis, and present how to compute efficiently solutions which constitute pure Nash equilibria. We introduce the concept of conditional equilibrium, which corresponds to a strategy of a game with restricted players' strategy space. Finally, an experimental study is presented, which consists of an application of the presented solution algorithm to existing wide-area network (Pionier optical network).
机译:在本文中,我们研究了自管理网络中的分布式缓存管理问题。我们考虑了一组自主运行的边缘路由器,它们为局域网提供了广域连接。每个本地网络都配备有一个缓存服务器,该缓存服务器能够存储数据对象的副本。可以从特殊的发布服务器或包含副本的任何其他缓存中访问对象。假设所有数据传输都是通过带宽有限的链路传输的。问题在于共同决定所有缓存服务器的内容并设置适当的传输速率,以使网络实用程序的价值最大化。由于所考虑系统的分布式性质,我们采用博弈论分析,并介绍了如何有效地计算构成纯纳什均衡的解。我们介绍了条件均衡的概念,它对应于具有受限玩家策略空间的博弈策略。最后,进行了一项实验研究,包括将提出的解决方案算法应用于现有的广域网(Pionier光网络)。

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