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Mobile Augmented Reality Integrating Fingertip Haptic Devices and Wrist-Worn Visual Displays

机译:移动增强现实集成指尖触觉设备和手腕磨损的视觉显示

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In the context of Mobile Augmented Reality (MAR), hand-based interaction with virtual environments is still an open challenge. Virtual objects projected on the smartphone screen are on a different layer than the camera-captured images, hence the user’s hand cannot get in contact with virtual entities. In this work, we present an improvement to a previously published proof-of-concept that aims at overcoming current MAR limitations by mapping the hand in the virtual reference. To this end, we developed an ad hoc ring interface for finger tracking and haptic feedback, designed with wearability in mind. A wrist-worn display compacts the hardware on a single-arm, leaving the other completely free. The overall system is affordable thanks to the use of the smart-phone as core technology and provides "on-demand" augmented reality, tailored for daily activities scenarios. Eighteen users were enrolled to compare the wristband based system and the standard hand-held smartphone montage. Quantitative and qualitative results show that our system was positively received by the subjects, that completed the experimental task achieving similar performance in the two conditions but expressed their preference for the wrist-worn display.
机译:在移动增强现实(MAR)的背景下,与虚拟环境的手工互动仍然是一个开放的挑战。在智能手机屏幕上投影的虚拟对象位于比相机捕获的图像不同的图层,因此用户的手无法与虚拟实体接触。在这项工作中,我们对先前发表的概念验证的提高旨在通过在虚拟参考中映射手来克服当前的MAR限制。为此,我们开发了一种用于手指跟踪和触觉反馈的Ad Hoc环界面,设计有耐磨性。手腕磨损的显示屏在单臂上压缩了硬件,完全免费留下另一个。由于使用智能手机作为核心技术,整体系统是可承受的,并提供“按需”增强现实,为日常活动方案量身定制。注册了十八个用户以比较基于腕带的系统和标准的手持式智能手机蒙太奇。定量和定性结果表明,我们的系统受到主题积极接收的,该主题完成了在两个条件下实现了类似表现的实验任务,但表达了他们对手腕展示的偏好。

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