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Unveiling Group Characteristics in Online Social Games: A Socio-Economic Analysis

机译:揭示在线社交游戏中的群体特征:社会经济分析

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Understanding the group characteristics in MMORPGs is important in user behavior studies since people tend to gather together and form groups due to their inherent nature. In this paper, we analyze the group activities of users in Aion, one of the largest MMORPGs, based on the records of the activities of 94,497 users. In particular, we focus on (ⅰ) how social interactions within a group differ from the ones across groups, (ⅱ) what makes a group rise, sustain, or fall, (ⅲ) how group members join and leave a group, and (ⅳ) what makes a group end. We first find that structural patterns of social interactions within a group are more likely to be close-knit and recip-rocative than the ones across groups. We also observe that members in a rising group (i.e., the number of members increases) are more cohesive, and communicate with more evenly within the group than the ones in other groups. Our analysis further reveals that if a group is not cohesive, not actively communicating, or not evenly communicating among members, members of the group tend to leave.
机译:了解MMORPG中的组特征在用户行为研究中非常重要,因为人们由于其固有的性质而倾向于聚集在一起并形成组。在本文中,我们基于94,497位用户的活动记录,分析了最大的MMORPG之一-永恒之塔(Aion)中的用户群组活动。特别是,我们关注(ⅰ)群体内的社交互动与群体间的社交互动有何不同;(ⅱ)使群体兴起,维持或下降的原因;(ⅲ)群体成员如何加入和离开群体;以及( ⅳ)是什么使小组结束的。我们首先发现,一个群体内的社交互动的结构模式比群体间的社交模式更紧密,更亲密。我们还观察到,正在上升的组中的成员(即,成员的数量增加)更具凝聚力,并且与其他组中的成员相比,组内的沟通更加均匀。我们的分析进一步揭示,如果一个团队之间没有凝聚力,没有积极地进行交流或成员之间的交流不均匀,则该小组的成员往往会离开。

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