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Finding Shortest Paths on Terrains by Killing Two Birds with One Stone

机译:用一只石头杀死两只鸟,在地形上找到最短路径

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With the increasing availability of terrain data, e.g., from aerial laser scans, the management of such data is attracting increasing attention in both industry and academia. In particular, spatial queries, e.g., k-nearest neighbor and reverse nearest neighbor queries, in Euclidean and spatial network spaces are being extended to terrains. Such queries all rely on an important operation, that of finding shortest surface distances. However, shortest surface distance computation is very time consuming. We propose techniques that enable efficient computation of lower and upper bounds of the shortest surface distance, which enable faster query processing by eliminating expensive distance computations. Empirical studies show that our bounds are much tighter than the best-known bounds in many cases and that they enable speedups of up to 43 times for some well-known spatial queries.
机译:随着例如来自空中激光扫描的地形数据的可用性越来越高,这种数据的管理在工业界和学术界都引起了越来越多的关注。特别地,在欧几里得和空间网络空间中的空间查询,例如k近邻查询和反向最近邻查询,正在扩展到地形。这些查询都依赖于一项重要的操作,即找到最短的表面距离。但是,最短的表面距离计算非常耗时。我们提出了能够有效计算最短表面距离的上下边界的技术,该技术可通过消除昂贵的距离计算来实现更快的查询处理。实证研究表明,在许多情况下,我们的边界比最著名的边界要紧密得多,并且对于某些著名的空间查询,它们可以使速度提高多达43倍。

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