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NEXT GENERATION SUIT DESIGNS - TAKING LESSONS FROM CURRENT ANALOGUE SUIT DESIGNS

机译:下一代服装设计-从当前的模拟服装设计中汲取教训

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With renewed interest and activity in returning to the Moon, Mars, and other space operations, significant thought must be given to Lunar Surface Suit (LSS), Mars Surface Suit (MSS), or Space Activity Suit (SAS) designs. Factors to be considered include physical, data, and human factor issues. Specifics include mission duration requirements, availability of consumables, power, waste management, communications, data management, entertainment and other operator needs. Since the physical requirements are defined by the mission, they are minimum requirements. Data and human factors will also be considered minimum requirements, while other needs are more flexible, and should be driven by the individual mission. These needs are best defined through extensive analog testing in a relevant environment performing realistic and relevant tasks. Therefore, analog suits should be designed as close as practicable to their real counterparts, and real suits should be designed from the lessons learned in the use and testing of their analogs. From 2001 until 2007, the author oversaw operations at the Mars Desert Research Station (MDRS) and Flashline Mars Arctic Research Station (FMARS), observing simulations using primitive analog suits, and gathering data on suit functionality from the perspective of the experienced field scientists and engineers who use them. Since then, the author has been working with the OpenLuna and Kepler Shipyards suit development team in designing and developing an LSS that will meet or exceed their own and NASA requirements. Examination of existing analogue usage suggests that the following features should also be included in both analogue and space-worthy suits: food and water supply; carbon dioxide, liquid, and solid waste disposal; in-suit communications and navigation; temperature control; remote medical access; radiation shielding; environmental protection; mobile power sources; and resource recycling. Rescue and recovery of an injured explorer or a damaged suit is also required. Available to the operator will be Copyright 2014 by Kepler Shipyards. Published by the IAF, with permission and released to the IAF to publish in all forms. local copies of documentation, mapping and other data resources. Entertainment will be considered to maintain morale during long transits, tedious tasks, or during emergencies. Lastly, the suit must be modular, manufactured with low-cost, easy to maintain and clean, durable enough to provide physical protection and must be able to operate in a wide variety of environments, with variable outerwear for special needs. All of the features should be extensively tested in an analogue environment before introduction into space-worthy suits, and any changes in the real suit needs should be reflected in their analog counterparts.
机译:随着人们对重返月球,火星和其他太空活动的兴趣和活动重新产生,必须认真考虑月球表面服(LSS),火星表面服(MSS)或空间活动服(SAS)的设计。要考虑的因素包括物理,数据和人为因素问题。具体包括任务持续时间要求,消耗品的可用性,电源,废物管理,通信,数据管理,娱乐和其他操作员需求。由于实际需求是特派团确定的,因此它们是最低要求。数据和人为因素也将被视为最低要求,而其他需求则更加灵活,应由各个特派团来推动。这些需求最好通过在执行现实和相关任务的相关环境中进行广泛的模拟测试来定义。因此,模拟西服的设计应尽可能接近其真实对手,并应根据在使用和测试其模拟中的经验教训来设计真实西服。从2001年到2007年,作者监督了火星沙漠研究站(MDRS)和Flashline火星北极研究站(FMARS)的运作,观察了使用原始模拟西服的模拟,并从经验丰富的现场科学家和专家的角度收集了西服功能的数据使用它们的工程师。从那时起,作者一直与OpenLuna和Kepler造船厂的西装开发团队合作,设计和开发满足或超过其自身和NASA要求的LSS。对现有类似物用法的检查表明,在类似物和具有空间价值的防护服中还应包括以下特征:食物和水的供应;二氧化碳,液体和固体废物的处置;机内通信和导航;温度控制;远程医疗访问;辐射屏蔽环境保护;移动电源;和资源回收。还需要救援和恢复受伤的探险家或损坏的西服。开普勒船厂将向运营商提供版权2014。由IAF发布,并获得许可,并已发布给IAF以各种形式发布。文档,映射和其他数据资源的本地副本。在长途运输,繁琐的任务或紧急情况下,娱乐将被视为保持士气。最后,该防护服必须是模块化的,制造成本低廉,易于维护和清洁,足够耐用以提供物理保护,并且必须能够在各种环境中运行,并具有满足特殊需要的可变外套。在引入适合太空服的西服之前,应在模拟环境中对所有功能进行全面测试,并且对真实西服需求的任何更改均应反映在其模拟对应物中。

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