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Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces

机译:桌面表面上方悬停交互的感知空间容忍度分析

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Recent developments in the area of stereoscopic displays and tracking technologies have paved the way to combine touch interaction on interactive surfaces with spatial interaction above the surface of a stereoscopic display. This holistic design space supports novel affordances and user experiences during touch interaction, but also induce challenges to the interaction design. In this paper we introduce the concept of hover interaction for such setups. Therefore, we analyze the non-visual volume above a virtual object, which is perceived as the corresponding hover space for that object. The results show that the users' perceptions of hover spaces can be categorized into two groups. Either users assume that the shape of the hover space is extruded and scaled towards their head, or along the normal vector of the interactive surface. We provide a corresponding model to determine the shapes of these hover spaces, and confirm the findings in a practical application. Finally, we discuss important implications for the development of future touch-sensitive interfaces.
机译:立体显示器和跟踪技术领域中的最新发展为将交互式表面上的触摸交互与立体显示器表面上方的空间交互相结合铺平了道路。这种整体设计空间在触摸交互过程中提供了新颖的功能和用户体验,但也给交互设计带来了挑战。在本文中,我们介绍了用于此类设置的悬停交互的概念。因此,我们分析了虚拟对象上方的非可视体积,该体积被视为该对象的相应悬停空间。结果表明,用户对悬停空间的感知可以分为两类。任一用户都假定悬停空间的形状朝着他们的头部或沿着交互曲面的法线向量被拉伸并缩放。我们提供一个相应的模型来确定这些悬停空间的形状,并在实际应用中确认发现。最后,我们讨论了对未来触摸感应界面开发的重要意义。

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