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Freeform spatial modelling using depth-sensing camera

机译:使用深度感应相机进行自由形式的空间建模

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This paper proposes a novel 3D direct interaction modelling system for manipulating voxel based objects using currently available 3D motion sensing input devices such as Microsoft Kinect. The guiding principle while developing the system was to imitate natural human modelling behaviour and provide a real life experience of 3D object manipulation, inspired by the techniques used in modelling clay. Properties of a functional prototype application are presented and software architecture of the created tool is analysed. Descriptions of newly developed algorithms are included, grouped into several categories. Visualization algorithms are used for defining properties and creating usable modelling mass from volumetric models. On the other hand, algorithms related to object recognition and human computer interaction include various techniques for depth segmentation, contour detection, finger recognition and virtual control with gestures.
机译:本文提出了一种新颖的3D直接交互建模系统,该系统可使用当前可用的3D运动感应输入设备(例如Microsoft Kinect)来操纵基于体素的对象。在开发系统时,指导原则是模仿自然的人类建模行为,并在黏土建模中使用的技术的启发下,提供3D对象操作的真实生活体验。介绍了功能原型应用程序的属性,并分析了所创建工具的软件体系结构。其中包括新开发算法的描述,分为几类。可视化算法用于定义属性并根据体积模型创建可用的建模质量。另一方面,与对象识别和人机交互相关的算法包括用于深度分割,轮廓检测,手指识别和带有手势的虚拟控制的各种技术。

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