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Effects of Level of Control on Simulator Sickness Using a Virtual Reality Head Mounted Device

机译:使用虚拟现实头戴式设备的控制水平对模拟器疾病的影响

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Virtual Reality (VR) devices have remained primarily within the medical andmilitary field for occupational training with varying success while personal VR usage forentertainment has been relatively stagnant. This trend is expected to change with VR headmounted devices (HMD) being targeted by several tech businesses such as Facebook andSamsung. The current study focuses on three different types of control levels: high,medium, and low. Each of these is categorized based on the amount of interactivityallowed within the VR application. Participants (n=12) took part in a within-subjectsexperiment where they used three programs and reported feelings of simulation inducedmotion sickness, or simulation sickness, for each one. Results identified significantdifferences between the programs. Factors related to VR accommodation are discussed.
机译:虚拟现实(VR)设备主要仍在医疗和医疗领域内。 军事领域的职业培训取得了不同程度的成功,而个人VR的使用 娱乐一直比较停滞。预计这种趋势将随着VR头而改变 诸如Facebook和 三星。当前的研究侧重于三种不同类型的控制级别:高, 中,低。其中的每一个都基于交互性进行分类 在VR应用程序中允许。参加者(n = 12)参加了一个内部主题 实验中,他们使用了三个程序并报告了模拟的感觉 每个人都有晕车病或模拟病。结果确定为重大 程序之间的差异。讨论了与VR适应相关的因素。

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