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From Bicycle to Bites: Indoor vs. Outdoor User Testing Methodologies of Georeferenced Mobile Apps

机译:从自行车到咬人:地理参考移动应用程序的室内与室外用户测试方法

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The paper is aimed to explore and discuss the way we evaluate, asses and test with users mobile applications-which main interaction modality is GPS and geo-referenced data-both in-lab and en plein air. The research intends to asses user experience evaluating methodologies to have better insight to understand how to design and plan spatial interactions among people, mobile devices, the physical environment and the digital space of geo-located information. The study adopts user test task-based methodologies coming from the user-centered design qualitative methods comparing infield research and usability lab conditions. The paper proposes experimental evidences coming from the indoor experiences-where geo-localization is simulated, but other research parameters are in control-with outdoor situation-where geo-localization is the real driver of interactions, but many variables interferes with some parameters and measurement observation-to understand experimental variables and bias to prevent them in the design process, using the field of cycling as a case study.
机译:本文旨在探索和讨论我们使用用户移动应用程序进行评估,评估和测试的方式-主要交互方式是GPS和地理参考数据-都在实验室内和整装待发。该研究旨在评估用户体验评估方法,以更好地了解如何设计和规划人,移动设备,物理环境和地理位置信息的数字空间之间的空间交互。该研究采用基于用户测试任务的方法,这些方法来自以用户为中心的设计定性方法,将现场研究和可用性实验室条件进行了比较。本文提出了来自室内体验的实验证据-模拟了地理定位,但其他研究参数处于受控状态-室外情况-地理定位是相互作用的真正驱动力,但许多变量会干扰某些参数和测量观察-了解实验变量并在设计过程中防止偏差,以骑自行车领域为例。

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