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Puppeteering 2.5D Models

机译:伪造2.5D模型

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摘要

A laborious task for animators is the redrawing of 2D models for each new required view or pose. As a consequence, several applications have been proposed to make this task easier. A successful approach is the Cartoon 2.5D Models. Its goal is the automatic computation of new views - by the simulation of 3D global rotation - from user-provided 2D models. However, previous work of 2.5D Models does not have support to calculate new poses efficiently, i.e., the user redraws the input views again in the new pose. We present a novel approach that allows the user to produce both new views and new poses easily for the 2.5D Models, thus puppeteering the 2.5D Models. It makes use of a hierarchical bone structure that explores the methodology of the 2.5D Models, ensuring coherence between the bone structure and the model. The usability of the present approach is intuitive for users acquainted with previous 2.5D Modeling tools.
机译:对于动画师来说,一项艰巨的任务是为每个新的所需视图或姿势重新绘制2D模型。结果,已经提出了几种应用来使该任务更容易。一个成功的方法是Cartoon 2.5D模型。它的目标是通过用户提供的2D模型,通过模拟3D全局旋转,自动计算新视图。但是,2.5D模型的先前工作不支持有效地计算新的姿势,即,用户在新的姿势中再次重绘了输入视图。我们提出了一种新颖的方法,允许用户轻松地为2.5D模型产生新的视图和新的姿势,从而伪造2.5D模型。它利用探索2.5D模型方法的分层骨骼结构,确保骨骼结构与模型之间的一致性。对于以前熟悉2.5D建模工具的用户而言,本方法的可用性是直观的。

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