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Child's Play - A Literature-Based Survey on Gamified Tools and Methods for Fostering Public Participation in Urban Planning

机译:儿童游戏-基于文学的调查研究,旨在促进公众参与城市规划的游戏化工具和方法

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As urban planning processes are often complex and protracted, fostering public participation in this sector has to be seen as a major challenge. Nevertheless, previous research on that topic offers various solutions that aim to tackle that problem, either by focusing on playful formats or on gamification and serious gaming. Often examined separately, these approaches deliver promising strengths to improve public participation in the urban sphere. Hence, a synopsis of those strategies seems to be worthwhile and is therefore further investigated in this paper. In order to analyze current works on that issue systematically, the paper is structured via a literature-based classification of different stages of public-participation that distinguish whether citizens are being informed, consulted or collaborated with during the planning process. By giving an insight on innovative participation tools and methods in this field, the pursued outcome of this article are impulses for designing an advanced participatory platform which is part of the research project U_CODE (Urban Collective Design Environment).
机译:由于城市规划过程通常是复杂且漫长的,因此必须将促进公众参与这一部门视为一项重大挑战。尽管如此,以前有关该主题的研究还是提供了各种解决方案,旨在解决该问题,方法是将重点放在好玩的游戏格式或游戏化和严肃的游戏上。通常,这些方法通常进行单独研究,它们在改善公众参与城市领域方面具有可观的优势。因此,这些策略的提要似乎是值得的,因此本文将对其进行进一步研究。为了系统地分析有关该问题的最新工作,本文通过对不同阶段的公众参与进行基于文献的分类,以区分在计划过程中是否向公民提供了信息,咨询或合作。通过深入了解该领域的创新参与工具和方法,本文追求的结果是设计高级参与平台的动力,该平台是研究项目U_CODE(城市集体设计环境)的一部分。

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