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A GPU-based Mipmapping Method for Water Surface Visualization

机译:基于GPU的水面可视化Mipmapping方法

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Visualization of water surface is a hot topic in computer graphics. In this paper, we presented a fast method to generate wide range of water surface with good image quality both near and far from the viewpoint. This method utilized uniform mesh and Fractal Perlin noise to model water surface. Mipmapping technology was enforced to the surface textures, which adjust the resolution with respect to the distance from the viewpoint and reduce the computing cost. Lighting effect was computed based on shadow mapping technology, Snell's law and Fresnel term. The render pipeline utilizes a CPU-GPU shared memory structure, which improves the rendering efficiency. Experiment results show that our approach visualizes water surface with good image quality at real-time frame rates performance.
机译:水面的可视化是计算机图形学中的热门话题。在本文中,我们提出了一种快速的方法来生成大范围的水面,无论从远处还是从远处来看,它都具有良好的图像质量。该方法利用均匀网格和分形Perlin噪声对水面进行建模。 Mipmapping技术被强加于表面纹理,从视点的角度调整分辨率,并降低了计算成本。根据阴影映射技术,斯涅尔定律和菲涅耳项计算照明效果。渲染管线利用CPU-GPU共享内存结构,从而提高了渲染效率。实验结果表明,我们的方法以实时帧速率性能以良好的图像质量可视化水面。

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