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RECREIO: Floss as SAAS for sharing of educational resources

机译:RECREIO:Floss作为SAAS用于共享教育资源

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The objective of this study was to verify if a development model of Units of Learning (UoLs), supported by UoLs authoring tools, that meet the usability criteria and abstract advanced knowledge in programming language by the developers, effectively provides the use and implementation of such resources by teachers in all areas of high school (in this first phase of the research) with few skills with technology. This is also due to the fact that many teachers consume much more resources and also the difficulties faced by teachers and developers in reusing their resources in other environments because they were initially designed for a specific environment. The method was based on the paradigm of Design Science Research (DSR), which allowed us to understand the problem and solve it creatively from useful artifacts. The three cycles of the research used questionnaires, interviews and documentary collection as instruments of data collection of the first cycle of survey and survey of the problem under study, while the non-participant observation and questionnaires were used in the second and third cycles at the time of evaluations of the system interfaces by users. Suggestions for improvements were implemented in the Recreio, while integrations to the Learning Management Systems (LMS) are being developed. Preliminary results showed the importance of Recreio incorporate tools of authorship of UoLs, preferably, free and online. In addition, users' reports made explicit the need for a space for sharing and dissemination of the resources developed directly in LMS, as well as another space destined for exchanging experiences and learning with courses among users.
机译:这项研究的目的是验证由UoL创作工具支持的学习单元(UoL)的开发模型是否满足开发人员在编程语言中的可用性标准和抽象高级知识的要求,是否有效地提供了这种学习方法的使用和实现。高中各个领域(在研究的第一阶段)教师的技术资源很少。这也是由于以下事实:许多教师消耗了更多的资源,并且由于教师和开发人员最初是为特定环境而设计的,因此他们在其他环境中重用其资源时面临着困难。该方法基于设计科学研究(DSR)范式,它使我们能够理解问题并从有用的工件中创造性地解决问题。研究的三个周期使用问卷,访谈和文献收集作为第一轮调查和对所研究问题的调查的数据收集工具,而非参与者观察和问卷在第二轮和第三轮使用。用户评估系统界面的时间。 Recreio中实施了改进建议,同时正在开发与学习管理系统(LMS)的集成。初步结果表明,Recreio纳入UoL创作工具的重要性,最好是免费和在线的。此外,用户报告明确需要共享和传播在LMS中直接开发的资源的空间,以及另一个用于在用户之间交流经验和学习课程的空间。

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