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Screen Space Rendering Solution for Multiphase SPH Simulation

机译:用于多相SPH仿真的屏幕空间渲染解决方案

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Fluid simulation using meshless methods has increasingly become a robust way to solve mechanics problems that require dealing with large deformations, and has become very popular in many applications such as naval engineering, mechanical engineering, movies and games. One of the main methods is the Smoothed Particle Hydrodynamics (SPH). This work has two main goals: to propose a multiphase SPH formulation by extending the work of Silva et al. and to propose a shader based render solution for this kind of simulation. The proposed SPH method was able to simulate multiphase fluids with up to one million particles and the renderer was able to generate visually plausible results up to 60fps.
机译:使用无网格方法进行流体模拟已逐渐成为解决需要处理大变形的力学问题的可靠方法,并且在许多应用中(例如海军工程,机械工程,电影和游戏)变得非常流行。主要方法之一是平滑粒子流体动力学(SPH)。这项工作有两个主要目标:通过扩展Silva等人的工作,提出一种多相SPH配方。并为这种仿真提出基于着色器的渲染解决方案。提出的SPH方法能够模拟多达一百万个粒子的多相流体,并且渲染器能够生成高达60fps的视觉上合理的结果。

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