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Formal Definitions for Design Spaces and Traces

机译:设计空间和轨迹的形式定义

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Within the domain of interactive system development and design, particularly for safety-critical systems, there is an inherent tension between formalisms used for software engineering methodologies and the creative aspects of design. In this paper we consider how we might better unify these by way of a framework for design spaces and design artefacts. We present formal definitions for simple and complex design spaces and then describe how they are incorporated into traces. We then discuss how these can be used to reason about considerations such as preservation of requirements and iterative changes throughout the design process and provide some small examples of this.
机译:在交互式系统开发和设计(尤其是对安全性至关重要的系统)的领域内,用于软件工程方法论的形式主义与设计的创造性方面之间存在着内在的张力。在本文中,我们考虑如何通过设计空间和设计人工制品的框架更好地统一这些设计。我们为简单和复杂的设计空间提供了正式的定义,然后描述了如何将它们合并到迹线中。然后,我们讨论如何将这些用于推理考虑因素,例如在整个设计过程中保留需求和迭代更改,并提供一些小示例。

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