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Facilitation Engineering: A realization of Dense Learning Through Facilitation Embedded in Serious Game

机译:便利工程:通过舒适化嵌入严重游戏中的浓密学习实现

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Education as a service industry is carrying out voices for serious research. Over the past several years, active learning is getting enough attention from the researchers but it is still at its developing phase and requires prerequisites for more improvements. These days, the educational trend has shifted from just gaining knowledge to the practice of dense learning. The purpose of this research is to realize the dense learning through facilitation embedded in the serious game (facilitation engineering- this concept is borrowed from the software engineering) that will help to conquer a good facilitator and its contribution towards active learning. By applying a serious game concept in active learning, it will emerge effective facilitation by introducing training sessions for multiple disciplines towards building engagement. The research findings explain that the role of facilitator and subfacilitator is important to create a serious situation to level up the motivational attitude. And motivation is the key to innovation that acts as a trigger for active learning. Therefore, the Active learning method needs to reflect knowledge gain and “how to learn” in parallel by building engagement for altruism.
机译:教育作为服务业正在进行认真研究的声音。在过去的几年里,积极的学习从研究人员获得了足够的关注,但它仍然处于发展阶段,并且需要更具改进的先决条件。这些天,教育趋势从刚刚获得了密集学习的实践。本研究的目的是通过嵌入严重游戏中的促进来实现密集的学习(便利工程 - 这一概念从软件工程借用),有助于征服一个好的促进者及其对积极学习的贡献。通过在积极学习中应用严重的游戏概念,通过向建立参与的多学科引入培训课程,将出现有效的便利化。研究结果解释说,促进者和子码头的作用是造成严重局面的重要态度,以平衡激励态度。动机是创新的关键,充当积极学习的触发器。因此,主动学习方法需要反映知识增益和“如何通过建立利他主义的参与来平行”如何学习“。

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