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Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability

机译:不要困惑益智游戏者:当可通信性问题影响可玩性时

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Puzzle games are a popular category of games whose goal is to challenge players by offering them hard problems to be solved. Nowadays, it is possible to find several games from this category available to computers, mobile devices, and on the Internet. However, sometimes, to increase its difficulty, game designers might puzzle the player, by offering challenges which they find difficult to understand regarding what needs to be done in order to evolve. On the other hand, we underline the concept of communicability, which refers to the users' capability to understand the interface design as it was conceived by the designers. In this context, our question is: May communicability failure-simpact game playability and the users' first-hour experience? To answer it we present a qualitative research in which we conducted a user observation using the Communicability Evaluation Method. Our findings show that the unavailability of help resources in games can affect the game communicability, and we lead a discussion regarding the importance of this kind of resource, not only to help gamers understand how the game works and how to interact with it, but also to support them to evolve and to engage in the game.
机译:益智游戏是一种流行的游戏类别,其目标是通过向玩家提供要解决的难题来挑战玩家。如今,可以在此类别中找到适用于计算机,移动设备和Internet的多个游戏。但是,有时,为了增加难度,游戏设计师可能会通过提供他们认为难以理解的挑战来挑战玩家,以解决游戏发展所需的挑战。另一方面,我们强调了可通信性的概念,它指的是用户理解设计师设计的界面设计的能力。在这种情况下,我们的问题是:可通信性失败是否会影响游戏的可玩性以及用户的第一时间体验?为了回答这个问题,我们提出了定性研究,在该研究中,我们使用可交流性评估方法进行了用户观察。我们的发现表明,游戏中缺少帮助资源会影响游戏的可交流性,因此,我们就这种资源的重要性进行了讨论,不仅可以帮助玩家理解游戏的运作方式以及与之互动的方式,而且支持他们发展和参与游戏。

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