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More Efficient, Adaptive and Stable, A Virtual Fitting System Using Kinect

机译:使用Kinect的更高效,自适应和稳定的虚拟试衣系统

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Under the trend of online shopping, requirements for virtual fitting continue to increase. However, there still lacks a mature system that can display realistic garment effects in real-time. In this paper we use Microsoft Kinect to gather user data, and based on the real-time human body modeling technique designed by us, the human body model that adapts to different gestures and body sizes are generated. With suitable clothing models (4-6k vertices on average) for the target human body, we use Position Based Dynamics (PBD) constraints to model cloth physical properties and utilize GPU based parallelism method to accelerate constraint resolving and collision detection. As a result, our system can provide realistic effects for the virtual fitting while meeting the real-time and robustness requirements.
机译:在在线购物的趋势下,对虚拟试穿的需求不断增加。但是,仍然缺乏可以实时显示逼真的服装效果的成熟系统。在本文中,我们使用Microsoft Kinect收集用户数据,并基于我们设计的实时人体建模技术,生成了适应不同手势和体型的人体模型。在针对目标人体使用合适的服装模型(平均4-6k个顶点)的情况下,我们使用基于位置的动力学(PBD)约束对衣服的物理特性进行建模,并利用基于GPU的并行度方法来加速约束的解决和碰撞检测。结果,我们的系统可以在满足实时性和鲁棒性要求的同时,为虚拟拟合提供逼真的效果。

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