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FIXATED ON FIXATION? AN EXPLORATION OF THE BENEFITS AND DEFICITS OF DESIGN 'FIXATION' IN ENGINEERING DESIGN

机译:固定在固定上?工程设计中“固定”设计的利弊探讨

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Design fixation is often thought of only as a limiting factor when a designer is generating ideas, but design fixation is defined only as 'sometimes counter-productive' indicating that there may be room for good fixation. In addition, design fixation is defined as a 'blind adherence', meaning that the designer does not know that they are limiting their idea set. Prior work in fixation has focused on how introducing designers to bad examples can cause a negative adherence to a limited set of ideas, while work in design by analogy has focused on how introducing a designer to the right idea can positively impact the creative output of idea generation. In addition, product dissection has been investigated as a way to inspire creative design with positive results. While researchers have investigated good examples for their positive impact on the creativity of generated ideas, little work has investigated how these good examples are having a positive impact. Therefore, this study aims to understand how exposing designers to different types of products through a product dissection activity impacts how designers are reusing parts in their ideation. In addition, this study investigates if these reuses are unconscious through the use of eye tracking equipment. The results show that reuse of parts is positively related to an individual's creativity during idea generation. In addition, they show that there is no relationship between eye fixations and design fixation, indicating that reuse might not be unconscious. Overall, the results shed a positive light on reuse and design fixation.
机译:通常,在设计师产生想法时,通常只将设计固定视为限制因素,但将设计固定仅定义为“有时适得其反”,表明可能存在良好固定的空间。此外,设计固定被定义为“盲目遵守”,这意味着设计人员不知道他们在限制自己的想法集。之前的固定工作着重于将设计师介绍给不好的例子会导致对有限的想法产生负面依从,而类比设计的工作则着重于将设计师介绍给正确的想法如何对想法的创造性输出产生积极的影响。一代。此外,已经对产品解剖进行了研究,以激发创意设计并取得积极成果。尽管研究人员已经研究了好例子,这些例子对所产生的想法的创造力具有积极影响,但很少有工作研究这些好例子如何产生积极影响。因此,本研究旨在了解通过产品解剖活动将设计师暴露于不同类型的产品如何影响设计师如何在其构想中重用零件。此外,本研究调查了这些重复使用是否通过使用眼动追踪设备而无意识。结果表明,在思想产生过程中,零件的重复使用与个人的创造力成正比。此外,它们表明,注视眼与设计注视之间没有关系,这表明重用可能不是无意识的。总体而言,结果为重用和设计修正提供了积极的启示。

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