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From Darwin to Poincare and von Neumann: Recurrence and Cycles in Evolutionary and Algorithmic Game Theory

机译:从达尔文到庞加莱和冯·诺依曼:演化与算法博弈论的循环与循环

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Replicator dynamics, the continuous-time analogue of Multiplicative Weights Updates, is the main dynamic in evolutionary game theory. In simple evolutionary zero-sum games, such as Rock-Paper-Scissors, replicator dynamic is periodic [39], however, its behavior in higher dimensions is not well understood. We provide a complete characterization of its behavior in zero-sum evolutionary games. We prove that, if and only if, the system has an interior Nash equilibrium, the dynamics exhibit Poincare recurrence, i.e., almost all orbits come arbitrary close to their initial conditions infinitely often. If no interior equilibria exist, then all interior initial conditions converge to the boundary. Specifically, the strategies that are not in the support of any equilibrium vanish in the limit of all orbits. All recurrence results furthermore extend to a class of games that generalize both graphical polymatrix games as well as evolutionary games, establishing a unifying link between evolutionary and algorithmic game theory. We show that two degrees of freedom, as in Rock-Paper-Scissors, is sufficient to prove periodicity.
机译:复制器动力学是乘性权重更新的连续时间模拟,是进化博弈论中的主要动力学。在简单的进化零和游戏中,例如剪刀石头布,复制器动态是周期性的[39],但是,它在更高维度上的行为还没有被很好地理解。我们提供了其在零和进化游戏中行为的完整表征。我们证明,当且仅当系统具有内部Nash平衡时,动力学才表现出庞加莱递归,即几乎所有轨道都无限频繁地任意接近其初始条件。如果不存在内部平衡,则所有内部初始条件都收敛到边界。具体而言,不支持任何平衡的策略在所有轨道的范围内都会消失。所有的递归结果都进一步扩展到一类同时概括图形化多矩阵游戏和进化博弈的游戏,从而在进化博弈和算法博弈论之间建立了统一的联系。我们证明,如剪刀石头布中的两个自由度足以证明周期性。

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