The analysis and design of information systems is not only based upon the understanding of an organisation's objectives, structure, and processes, but also on the knowledge of how to exploit information for advantage. Whilst traditional teaching techniques can prepare our students with the required methodologies and techniques that they need to design and develop information systems, it is extremely difficult within the confines of a lecture room, to convey any 'real' sense of the business environments in which they will have to apply these theories. Our challenge therefore is to find an effective method of conveying to our students, with little or no business experience, the analytical techniques and interpersonal skills required to quickly understand the relevant structure, processes and dynamics of a business - in order for them to practice their problem solving skills and conduct a thorough systems analysis. This paper describes current work-in-progress on a project to design and develop a game-play Intranet-based Multimedia Teaching Support System (IMTSS) for our information systems students. We will first describe the background of the project. Then briefly discuss the methodology used, including game-play and the active learning approach. Finally we will give an overview of the system and highlight our conclusions to date.
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