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UML-based behavior specification of interactive multimedia applications

机译:基于UML的交互式多媒体应用程序的行为规范

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Availability of precise, yet usable modeling languages is essential to the construction of multimedia systems based on software engineering principles and methods. Although several languages have been proposed for the specification of isolated multimedia system aspects, there not yet exists an integrated modeling language that adequately supports multimedia software development in practice. We propose an extension of the Unified Modeling Language (UML) for the integrated specification of multimedia systems based on an object-oriented development method. Since integration of co-existing timed procedural and interactive behavior is at the heart of multimedia systems, we focus on UML-based specification of behavior in this paper. In addition, we outline how these behavioral aspects are to be integrated with media, presentation, and software architecture modeling to achieve a coherent and consistent model.
机译:精确而可用的建模语言的可用性对于基于软件工程原理和方法的多媒体系统的构建至关重要。尽管已经为隔离的多媒体系统方面的规范提出了几种语言,但实际上还没有一种能够充分支持多媒体软件开发的集成建模语言。我们提出了基于面向对象的开发方法的多媒体系统集成规范的统一建模语言(UML)的扩展。由于并存的定时过程行为和交互行为的集成是多媒体系统的核心,因此在本文中,我们将重点放在基于UML的行为规范上。此外,我们概述了如何将这些行为方面与媒体,表示形式和软件体系结构建模集成在一起,以实现一个连贯一致的模型。

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