首页> 外文会议>Electronics, Circuits and Systems, 2001. ICECS 2001. The 8th IEEE International Conference on >DSP implementation of 3D sound localization algorithm for monaural sound source
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DSP implementation of 3D sound localization algorithm for monaural sound source

机译:单声道声源的3D声音定位算法的DSP实现

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This paper describes a realtime 3D sound localization algorithm to be implemented with the use of a low-power embedded DSP. A distinctive feature of this implementation approach is that the audible frequency band is divided into three, in accordance with the analysis of the sound reflection and diffraction effects through different media from a certain sound source to human ears. In the low, intermediate, and high frequency subbands, different schemes of the 3D sound localization are devised by means of an IIR filter, parametric equalizers, and a comb filter, respectively, so as to be run in realtime on a 16 bit fixed-point DSP at a low frequency of 50 MHz, maintaining the high-quality sound localization. As a result of a DSP implementation and a subject listening test, this 3D sound localization scheme can be applied to mobile applications such as headphones and a handy-phone with the use of an embedded DSP.
机译:本文介绍了一种实时3D声音定位算法,该算法将通过使用低功耗嵌入式DSP来实现。这种实现方法的一个显着特征是,根据对从某种声源到人耳的不同介质的声音反射和衍射效应的分析,可听频带被分为三个部分。在低,中和高频子带中,分别通过IIR滤波器,参数均衡器和梳状滤波器设计了不同的3D声音定位方案,以便在16位固定频段上实时运行,以50 MHz的低频点DSP保持高质量的声音定位。作为DSP实现和主题听觉测试的结果,这种3D声音定位方案可以通过使用嵌入式DSP应用于诸如耳机和手持电话之类的移动应用程序。

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