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Travelling on Designs Ludics Dynamics

机译:在设计上旅行Ludics Dynamics

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Proofs in Ludics are represented by designs. Designs (des-seins) can be seen as an intermediate syntax between sequent calculus and proof nets, carrying advantages from both approaches, especially w.r.t. cut-elimination. To study interaction between designs and develop a geometrical intuition, we introduce an abstract machine which presents normalization as a token travelling along a net of designs. This allows a concrete approach, from which to carry on the study of issues such as: (ⅰ) which part of a design can be recognized interactively; (ⅱ) how to reconstruct a design from the traces of its interactions in different tests.
机译:Ludics中的证明由设计表示。设计(des-seins)可以看作是后续演算和证明网之间的中间语法,具有两种方法的优势,尤其是w.r.t.消除切割。为了研究设计之间的相互作用并发展几何直觉,我们引入了一种抽象机器,该机器将归一化表示为沿着设计网络传播的令牌。这提供了一种具体的方法,可从中进行以下问题的研究:(ⅰ)可以交互识别设计的哪一部分; (ⅱ)如何从不同测试中交互的痕迹中重建设计。

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